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Thanks more is always good to take, Mutant Year Zero that I already bought look a big one if you don’t bother on a less long campaign.įor Commandos isn’t it a real time series? I won’t deny the tactical value but really it’s a very different topic. Phantom Doctrine is abandoned and there won’t be any patches anymore but I enjoyed it. Wait until the first DLC is already mentioned a lot of good games and I would add these: Snapshot, if you’re reading this where the Bo Diddly are my Sphinx-flavoured African Pandorans? TLDR: Play now, but prepare for likely feelings of disappointment.
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That being said, it’s ridiculously fun when it’s not bending you over a barrel or trying to break your files (though I find it harder than XCOM 2, but if they reckon they’ve finished balancing PP yet I’ll eat all of my undies so this could change in time) and frankly I love it (which is why I’m being kinda hard on Snapshot here) a Lovecraftian style XCOM-like is literally tailor made for my nerd ass. You may have seen the term ‘Backer Build 6’ flying around which I’m inclined to agree with in the current state. There are a handful of severe bugs as well, the most notorious of which will corrupt your save files or hang your game mid-battle, as well as plenty of smaller issues that seem to affect fewer people. I would play it now, honestly, but be prepared to get frustrated and quit/restart often as it is admittedly an unbalanced mess right now. By then, us Beta Testers will have fed back to the devs and with luck the game will be what it was always meant to be. So my advice is wait until it comes out on Steam. There are all kinds of unbalanced Skill combos that can turn the game into a fairly easy cheesefest if you use them right now, but to my mind that’s like using the Laser Guy cheat in Age of Empires - what’s the point? But you have to be prepared for losses, and you have to be able to judge when a Mission is simply too much for you and bug your team out. I haven’t encountered the kind of difficulty spike that others have complained of, I think in part because I take my losses when they come and I don’t Restart or Save Scum. I find PP really hard but really rewarding. So I would start on Normal and ramp up the Difficulty a level every time I triggered a Story Mission. That said, I could never survive the early stages of XCOM on anything but Normal Difficulty. I love XCOM 2, but after the early stages I find it too easy so I switched to LW2. On the non shooting side, a quick list, no comment, combats point of view: The Storm Guard Darkness is Coming, Fell Seal Arbiter’s Mark, Super Dungeon Tactics, Might & Magic X, Massive Chalice, Blackguards 1&2, Battle Chasers Nightwar, Divinity Original Sin 1&2, Darkest Dungeon, Shadowrun Dragonfall.Īs someone who really likes this game, I’d say wait, based on what you’ve said.
STORM GUARD VS BLACKGUARDS 2 ISO
One of the few shooter combats exploiting really heights and 3D (Silent Storm, XCOM1&2, PP, I don’t see much more, well JA2 a bit but with iso it’s a bit basic heights gameplay, original xcoms are more evolved on that aspect, but it’s limited from what I saw). Wasteland 2, a RPG, but great combats, at least if you don’t abuse of static long range shooting.Xenaunots, deliberate strong influences of original xcom, interesting combats even if as a whole I failed play a campaign, need try again, but felt it worth a highlight.Obviously the origins of JA2, but very good on its own, and more fluid gameplay. Jagged Alliance 1, yes the first not the 2.Still combats shooting is pretty good, and no “magic” skills. Vigilantes, but I think the campaign management doesn’t work very well, and a tip, don’t check long campaign option.Steam Marines, just a lite Roguelite, but with party and very interesting combats with Space Hulk influences.Warhammer Mechanicus, rather special, very good fun.But still and excellent depth and a lot of fun. Pathways, very very special, focusing of short quick paced combats, and more on the lite side.Templar Battleforce, excellent, a little bit influenced by Space Hulk on story point of view, but great combats on its own.Ultimate Space Commando, very indie but great, caution can be rough, no “magic” skills here.Battletech, a bit different as it’s big robots, very unique rules coming from the IP, but great combats and great roster building.Other suggestions shooters based, I include more indie games: No magic skills pure shooting, no RNG but it works great and it doesn’t feel like a chess game.
STORM GUARD VS BLACKGUARDS 2 FULL
Phantom Doctrine combats gameplay is plain great, but it’s very artificial to make a full campaign with mainly combats. Phantom Doctrine stealth gameplay is at best average, and doesn’t sustain campaign length (story is amazing, I mean missions). I wonder whether Phantom Doctrine might be worth a try.